DEMO: PIRATOONS! (rescheduled)

Saturday, July 2   …   Noon – 5 pm

Plunder your way to glory and fame!

A featured component of the game is the central loot chest.  Before each turn this treasure chest gets loaded with random treasure, then it’s revealed simultaneously to the eager Pirates, starting a mad rush of plundering in real-time (there is a 15-second sand timer included)!  Pirates rush to allocate crew to plunder the best loot and watch for sneaky opportunities to swoop in and steal treasure.

Then ship construction begins; the spatial puzzle to build the best ship possible is key!

DEMO: MY VILLAGE

SATURDAY, JUNE 25      Noon – 5 pm

A new chapter opens in the Village chronicles! In this standalone game, each player is in charge of his very own village, controlling its entire fate. Known places and characters conjoin with new mechanisms to make up a gaming experience that feels so familiar and is yet so different from Village!

Village enthusiasts will recognize some core elements, for example, the life-time track and the village chronicle, yet the new dice mechanism gives a whole new twist and dynamic to taking actions.

THE DOUBLECLICKS in concert

SATURDAY, JUNE 18     7 PM

Door opens 7 pm.    Music + Silliness @ 7:30

The Doubleclicks are a nationally-touring, Billboard charting pop band with a cello, a meowing cat keyboard, and all-ages songs about dinosaurs, Cats & Netflix, space and Dungeons and Dragons. Their YouTube videos boast over 2 million views and have been featured on Gawker, BoingBoing, io9 and more. Find out more at http://thedoubleclicks.com

Tickets are $10 ON SALE NOW at Pegasus Games!

DEMO: MUNCHKIN PANIC, DEAD PANIC

SATURDAY, JUNE 18   12 – 5 PM

Munchkin Panic is a semi-cooperative board game that blends the all-for-one gameplay of Castle Panic and the all-for-me gameplay of Munchkin.  Players need to combine cards to hit and slay the monsters before they destroy the castle. The card combos available in Munchkin Panic are created from a unique mixing of the decks of the two source games. Each defeated monster becomes a trophy and gives up its treasure to the victor. If players work together to defeat the monsters, the player with the highest point count becomes Master Munchkin. If players get too greedy, the monsters will stomp the castle flat while the players are too busy fighting amongst themselves!

In Dead Panic, each player takes on the role of one of eight unique characters, which have special abilities. Players work together to survive in a remote cabin, at the center of the board, against waves of the undead that close in from the edges of the board. If the players can hold out, survivors bring pieces of the radio needed to call for rescue. Once rescue arrives, it’s up to each player to leave the safety of the cabin and make it out alive!

 

DEMO: 51st STATE

SATURDAY,  JUNE 11       3 – 8 PM

The world you know no longer exists. There is no government. No army. No civilization. The United States has collapsed, and now thirty years after the war started, new powers finally try to take control over the ruined country, try to establish a new order, try to control others and create a new country, a new state: the 51st State.

51st State is a card game in which players control one of four powers trying to build a new country. Players put new locations into play, hire leaders, and send people to work in buildings to gain resources and new skills. To do this, every card in 51st State can be used in three different ways:

  • Raze a location to gain many resources once.
  • Deal with this location to gain one resource every turn.
  • Build the location so that you can use its skill each turn.

DEMO: Delta Green “Need To Know” RPG

Sat Sun, June 11 & 12    1 – 5 PM

Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day—but often at a shattering personal cost.

In Delta Green: The Role-Playing Game, you are one of those agents. You’re the one they call when unnatural horrors seep into the world. You fight to keep cosmic evil from claiming human lives and sanity. You conspire to cover it all up so no one else must see what you’ve seen—or learn the terrible truths you’ve discovered.